KeySafe Help: Preset Games
The Preset Game feature gives you a fast way to setup interesting experiences
for your wearer using the games available on the Keys page. Each of the games
offers a very different chastity experience. To select a game, just click on it's
label. In addition, once you select a game, you can still modify any of the settings
to further change this experience to your (if not your wearer's) liking. In particular,
you might want to change the starting time which is set to Now by default.
The following DICE GAMES are currently available:
- Game 1 - Weekly Chances: this game gives the wearer slowly improving chances for a release
once each week. It is designed to eventually grant your wearer a release, but depending
on luck and how diligent they are, it might take a while. The window starts at at the same time
every 7th day, so they will have no trouble finding the permission windows. But a dice game will
then determine if they get a release. The odds are initially very poor, but each week they play and lose,
the odds will improve until they eventually win, which then stops the game. If they miss a window, their
odds of winning will stay the same and they must wait a week for another chance. It is easy to modify
the settings to offer a chance every day (or month) and start with a higher chance of winning if you desire.
- Game 2 - Daily Chances: this game gives the wearer one chance to get a release every day
for the next 2 weeks. The idea is to give a wearer a small but reasonable chance of winning a
release every time they play as long as they actually can find every opportunity to play. Otherwise they
face a penalty. The windows are quite short and there is slight randomness as to
when they occur, so the wearer's first challange will be to find each window. Failure to
find a window will reduce the chances of winning for the rest of the game. This is a huge penality,
so they have a strong incentive to find every window despite the challenge. If the wearer does find
every window, a release (maybe more than one) is very likely, but not automatic. The game stops after 2 weeks.
- Game 3 - Minute Intensive: this is a short, but intensive game intended to keep
your wearer constantly busy in order to have a chance at a release. The wearer will need to devote almost
full time to this game until it ends (usually within a few hours) when a release
is finally won. In this game, there is a continuous series of windows, one immediately after the other,
each leading to the dice game. But the dice odds are very low and never change,
and it will take on average about 200 "throws" of the dice before the wearer finally wins, ending the game.
We recommend that after you start the game, you check in after a time interval of your choice and end the game
by setting Current Permission to no. One or two hours works well. If your wearer knows that they will have a
limited amount of time, they will often behave like mice pressing a button trying to get pleasure. They will be
glued to their computers by you.
- Game 4 - 3rd Day Chance: this is a very difficult game for the
wearer to win and a great way to keep them aware of your control for an extended period.
Very short windows will open slightly randomly every 3 days and the initial odds
are very low. If the wearer finds a window but loses at dice, the odds will improve. But if the
wearer fails to find a window, the odds get worse. Thus, missing a window is very painful and
your wearer has a very stong incentive to find every window no matter how inconvienient. This
is actually a fairly sadistic game since over time the window will move through each day of the week
and very slowly move around the clock. To win, the wearer will have to be very dilligent
at finding nearly all the windows over a period that could stretch to several weeks.
Note: remember to hit "Record Changes" to activate the game once you select it.
V 1.1b - 04/29/12