KeySafe Help: Keys Control Page


If this is your first time using the Key Control page, please read this Help file which is intended to give an overview of the page. Detailed help is available for each feature by clicking on the appropriate blue link. To understand how the various features on this page work together, a step-by-step write up with examples is available here.

New Feature: You can play a new card game, High Card Draw, with your wearers. As with the dice game, you can set the initial odds and then have them change automatically based on your wearer's actions and/or luck. When your wearer plays the game, he will see one playing card flipped over (say the Q of hearts). He then can choose one of four face down cards to try to beat your card. If he wins, he gets a permission. The odds you set are reflected in a very subtle way so that it will not be apparent to your wearer (even if you tell him) that the odds might be different from 50/50.

A different control box will appear for each of your wearers. There are two major parts to each control box. The first is the top line, which contains information about your wearer and some simple control choices. The current permission you have set for your wearer ('no', 'yes', or 'window') is indicated in the first drop down box. The 911 feature, if available and checked, allows someone with a KeySafe to unlock it in an emergency by entering '911' on their safe's keypad. Click on the Permission Result field to view the History of a wearer. Finally, if you click on the last box in the first line, the Return Keys box, you are giving up control of this wearer's chastity and the keys will be returned as soon as you click Record Changes.

If you are controlling the Keys of a wearer with a KeySafe, you will see one or more 8 digit combinations and possibly safe status information directly below the information line. Please check the documentation for the appropriate safe Model for more information.

The second major part of each wearer's box contains a number of ways to play with your wearers. You have the ability to set one or more permission windows of whatever length you want at whatever frequency you want. Instead of granting a straightforward permission to release, you can have your wearer play a dice game or a high card draw game.

In the dice game he/she will have to roll 4 computer dice and get a specific combination of dice (based on odds YOU set) in order to get a release. For the high card draw game, he/she will have to beat a single flipped over card but the odds of winning are determined by odds that you set.

You can also set up automatic chances for your wearer to play these games at whatever schedule you want. You can choose to make the games harder and harder for your wearer if he/she misses even one chance to play the game or easier and easier for them if they find and play a game but lose.

If your wearer has a safe that has a numeric keypad (Models 50, 100, or 200) you can also play a game where each time your wearer finds a permission, the system will reveal a few numbers of the next combination that unlocks the safe. You determine how many numbers are revealed with each success which lets you set up a short and easy game or a long and torturous one. The wearer must find or guess all 8 digits of the combination (which will be slightly modified to prevent cheating) in the correct order before he can get his safe opened.

Finally, you can send a message to your wearer (for example giving detailed instructions about how to "enjoy" a release) at any time.

At the very bottom of the page, you will see three options that affect ALL your wearers. First, you can toggle between setting windows based on your time zone or your wearer(s) time zone(s). It refreshes the screen with the new time zone and will undo any changes you have made but not recorded. The second option refreshes the entire Key Control page and will undo any changes made but not recorded. The final option "Record Changes" finalizes all the changes you have made and sends them to the site's database. It is a good idea to Record all your changes BEFORE changing time zones, otherwise you will have to enter them again.

Whenever a new feature has been added to a page where help is available, the help button in the upper right corner of the page will flash for one full week from the date the feature was added. The flashing help button signals you both that there is a new feature and that you can learn all about it in the help file. Information about the new feature is incorporated in the body of the help text and at the top of the file following the New Feature label.



V 1.2 - 04/29/12