If you turn on the increase odds feature, then each time the wearer plays but fails to win a game, the odds set in the "Game Odds" field will automatically change to the next higher percentage. This option provides a powerful incentive for the wearer to continue playing even if the odds are initially set very low since each game lost improves his chances when playing the next time. When combined with a high number of repeats, it provides an easy way to insure an eventual release while building in uncertainty and growing anticipation for your wearer.
On the other hand, the default of do nothing leaves the odds you originally set unchanged no matter how many games your wearer loses.
The wearer's odds are never raised for failing to find a window; only for finding a window, but then losing at the game. Please note that if you choose to "increase odds", the wearer will find his chances improving for EVERY game he plays and loses until it reaches the highest chance (90%) where it will then stay. Thus, if he falls asleep and misses two windows, he will only see a message that he missed the last window, but his odds will have neither increased nor decreased.
This field can be combined very effectively with the "Missed" field to create a situation where your wearer is punished with reduced odds for missing a window but rewarded with increased odds for finding a window and losing the game. The result in practice tends to be see-sawing odds for your wearer and a growing incentive to find the windows you have set.
On his History page you can see both the lost games and the associated increase of odds, while your wearer will only see his lost games and he will NOT see that his chances have improved. It is up to you whether you tell him that you have chosen this option.
This field can be changed at any time. Once you press the "Record Changes"
button, the new choice takes immediate effect. You can really make your
wearer squirm by playing with this field and occasionally changing the "Game Odds" field
"by hand" during a set of repeating windows.
V 1.1a - 02/22/12